Kad Tems-deghut (/tems/ /deˈxut/ [wide; broad] [drawing]) is a subtropical Large City located in the Temryont Principality of the Soheque.
The name Kad Tems-deghut is derived from the Goblin language, as Kad Tems-deghut was founded by Treshe, who was culturaly Gnoll.
Climate
Kad Tems-deghut has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 13°C (55°F) and its average temperature during the winter being a cold -11°C (13°F). Kad Tems-deghut receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Tems-deghut covers an area of nearly 164 km2 (65 mi2), and an average elevation of 2426 m (7959 ft) above sea level.
Overview
Kad Tems-deghut was founded durring the late 11th century, by Treshe. The establishment of the new community went well, with no major obsticles durring construction.
Kad Tems-deghut was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kad Tems-deghut is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Tems-deghut is buildings are grouped arround an odd layout of crampt baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Kad Tems-deghut's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A quick look in any direction shows Kad Tems-deghut is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.
Civic Infrastructure
Kad Tems-deghut possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Tems-deghut has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Tems-deghut has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Tems-deghut. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Tems-deghut's parks.
Kad Tems-deghut has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Tems-deghut.
Kad Tems-deghut has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Tems-deghut has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Tems-deghut has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Tems-deghut has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Tems-deghut has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Tems-deghut has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Tems-deghut has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Tems-deghut's public wards, blessings, and other arcane systems.
Kad Tems-deghut has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Kad Tems-deghut possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Tems-deghut's grid is powered by hydrogalvanic generators.
Kad Tems-deghut's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Tems-deghut has a first rate hospital which caters to anyone in need of long term medical care.
Kad Tems-deghut has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Tems-deghut has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Tems-deghut's natural decorations nor waterways.
Kad Tems-deghut has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Tems-deghut has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Tems-deghut has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Tems-deghut is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s a relatively new religion in Kad Tems-deghut which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.
Kad Tems-deghut's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Kad Tems-deghut sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Leopard, Snow (Cat, Great) near Kad Tems-deghut are known to be almost tame, such that they can be put to domestic use.
Kad Tems-deghut's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Charm energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 75
Farmers: 121
Farm Laborer: 194
Hunters: 155
Milk Maids: 92
Ranchers: 49
Ranch Hands: 103
Shepherds: 118
Farmland: 158283 m2
Cattle and Similar Creatures: 9746
Poultry: 116958
Swine: 7797
Sheep: 389
Goats: 77
Horses, Mounts, and Beasts of Burden: 3898
Craftsmen
Arms and Toolmakers: 81
Blacksmiths: 88
Bookbinders: 48
Buckle-makers: 51
Cabinetmakers: 92
Candlemakers: 125
Carpenters: 116
Clothmakers: 102
Coach and Harness Makers: 40
Coopers: 102
Copper, Brass, Tin, Zinc, and Lead Workers: 52
Copyists: 37
Cutlers: 32
Fabricworkers: 92
Farrier: 199
Furriers: 24
Glassworkers: 139
Gunsmiths: 87
Harness-Makers: 38
Hatters: 82
Hosiery Workers: 27
Jewelers: 44
Leatherwrights: 99
Locksmiths: 40
Matchstick makers: 60
Musical Instrument Makers: 54
Painters, Structures and Fixtures: 48
Paper Workers: 59
Plasterers: 50
Pursemakers: 63
Roofers: 41
Ropemakers: 41
Rugmakers: 38
Saddlers: 77
Scabbardmakers: 87
Scalemakers: 41
Scientific, Surgical, and Optical Instrument Makers: 25
Sculptors, Structures and Fixtures: 38
Shoemakers: 37
Soap and Tallow Workers: 141
Tailors: 268
Tanners: 48
Upholsterers: 58
Watchmakers: 55
Weavers: 114
Whitesmiths: 31
Merchants
Adventuring Goods Retellers: 27
Arcana Sellers: 26
Beer-Sellers: 50
Booksellers: 61
Butchers: 95
Chandlers: 108
Chicken Butchers: 106
Entrepreneurs: 40
Fine Clothiers: 95
Fishmongers: 92
Florists: 23
Potion Sellers: 66
Resellers: 155
Spice Merchants: 51
Wine-sellers: 84
Wheelwright: 60
Woodsellers: 38
Service workers
Bakers: 205
Barbers: 199
Coachmen: 59
Cooks: 169
Doctors: 89
Gamekeepers: 57
Grooms: 33
Hairdressers: 139
Healers: 106
Housekeepers: 105
Housemaids: 229
House Stewards: 111
Inns: 36
Laundry maids: 72
Maidservants: 121
Nursery Maids: 73
Pastrycooks: 134
Restaurateur: 144
Tavern Keepers: 149
Specialized Laborer
Ashworkers: 55
Bleachers: 37
Chemical Workers: 22
Coal Heavers: 82
In-Town Couriers: 95
Long Haul Couriers: 92
Dockyard Workers: 72
Gas Workers: 19
Hay Merchants: 32
Leech Collectors: 106
Millers: 92
Miners: 81
Oilmen and Polishers: 59
Postmen: 97
Pure Finder: 51
Skinners: 121
Sugar Refiners: 22
Tosher: 60
Warehousemen: 144
Watercarriers: 87
Watermen, Bargemen, etc.: 114
Skilled Laborers
Accountants: 50
Alchemist: 56
Clerk: 79
Dentists: 40
Educators: 106
Engineers: 56
Gardeners: 38
Mages: 29
Plumbers: 41
Pharmacist: 45
Professors: 17
Scientists: 29
Wizards: 16
Civil Servants
Adventurers: 37
Bankers: 51
Civil Clerks: 92
Civic Iudex: 44
Consultants: 25
Exorcist: 90
Fixers: 48
Kami Clerk: 72
Landlords: 75
Lawyers: 49
Legend Keepers: 67
Militia Officers: 299
Monks, Monastic: 118
Monks, Civic: 134
Historian, Oral: 86
Historian, Textual: 46
Policemen, Sheriffs, etc.: 92
Priests: 155
Rangers: 54
Rat Catchers: 56
Scholars: 59
Spiritualist: 67
Slayers: 21
Storytellers: 165
Military Officers: 118
Cottage Industries
Brewers: 108
Comfort Services: 169
Enchanters: 44
Herbalists: 45
Jaminators: 139
Needleworkers: 121
Potters: 69
Preserve Makers: 121
Quilters: 58
Seamsters: 229
Spinners: 114
Tinker: 40
Weaver: 97
Artists
Actors: 42
Architects: 15
Bards: 59
Costumers: 23
Dancers: 47
Drafters: 24
Engravers: 30
Fine Furniture Carpenters: 18
Glaziers: 40
Inlayers: 37
Musicians: 118
Painters, Art: 20
Playwrights: 40
Sculptors, Art: 34
Wood Carvers: 139
Writers: 139
Produce Industries
Butter Churners: 144
Canners: 102
Cheesmakers: 121
Ice Merchants: 17
Millers: 77
Picklers: 69
Smokers: 49
Stockmakers: 43
Tobacconists: 59
Tallowmakers: 95
14767 of Kad Tems-deghut's population work within a Foundational Occupation.
832 work in Agriculture
3311 work as Craftsmen
1177 work as Merchants
2230 work as Service Workers
1540 work as General Laborers
602 work as Skilled Laborers
2120 work as Civil Servants
1354 work in Cottage Industries
825 work as Artists
776 work in Produce Industries
21490 of Kad Tems-deghut's population do not work in a formal occupation, but do contribute to the local economy. 2729 (7%) are noncontributers.
Points of Interest
Kad Tems-deghut makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Kad Tems-deghut for years. The recitation of the hero's story remains a popular tavern and fair tale.